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Welcome to my Portfolio
My name is Jordan Mellow and this is my online portfolio.

Feel free to browse the site and download my demos and look at my gallery.  Just select one of the links to the left to get started.

Thanks for visiting and I look forward to hearing some feedback!

Posted by Jordan Mellow on Saturday 22 October 2011 - 04:53PM.
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After applying to just about every development studio in Toronto, I finally got a reply from somewhere I had not expected.

Update #1: The new job!

At some point I started getting desperate and expanded my search to Montreal and BC. I was then contacted by Ubisoft Quebec, who had seen my application to Ubi Montreal and wanted to know if I was interested in a job. After two interviews (one phone and one in-person) and hours of debating, I accepted the job.

I am currently working for Ubisoft QC's Onyx Support team as a Technological Support Programmer, specifically in graphics. Onyx is Ubisoft QC's in-house game engine that is currently being used by Ubisoft studios world-wide to make games for all the major platforms. I'm still doing some training tasks but I'm starting to get the hang of working with Onyx and the team in Quebec City.

Update #2: PXE2

In my spare time I'm attempting to re-build PXE from the ground up. When I originally came up with PXE, it was supposed to be fixed-pipeline only. I later added support for shaders simply because I could, which made the code incredibly ugly. This time around, however, I am coding it to support shaders and to run in DirectX instead of OpenGL. The reason for this is to hone my skills to better aid in my job at Ubisoft. I have little experience with DX or HLSL and I would like to change that.

Update #3: Yarrr!
I'm still planning on posting a video of Yarrr! but every time I try to record it, the capture software only captures a few frames (it runs at over 60 fps though, so I'm not sure wtf is going on). I need to get a copy of Fraps so I can finally capture it properly. Also, Yarrr! is pretty much dead in the water. I hope to finish it (probably in PXE2), but not for a long time :(.

Update #4: Pixelstation
I have decided to let the pixelstation domain go. I love pixelstation and it makes me sad to let it go, but I just don't have a use for it right now. My portfolio will be available exclusively on jordanmellow.com/.ca Good-bye pixelstation! <3

Edit: Pixelstation is staying around. It will be the new home for PXE. Posted by Jordan Mellow on Saturday 06 August 2011 - 10:35PM.
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I went to my first IGDA meeting last night and I have to say it was a pretty awesome experience. I will definitely be attending again.

To all the ranters; good stuff, your rants made for an entertaining and eye-opening evening. Also congratulations to Kris Piotrowski from Capybara Games who won the "Lil' Squeegee" award with his rant about how "your game is shit and it sucks so very much but it'll get better so keep on truckin'." Awesome stuff guys!

Edit: Oops.. got the wrong name, fixed now :P Posted by Jordan Mellow on Friday 15 April 2011 - 01:24PM.
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This is a voxel modeller that we built for our OpenGL course last year. I built mine using the early version of my engine PXE.

Posted by Jordan Mellow on Monday 11 April 2011 - 09:09PM.
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I have a few screenshots of the newest version of Yarrrr!

Posted by Jordan Mellow on Tuesday 05 April 2011 - 07:17AM.
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The adventures of Ice Cream Bob was a group project we had for project management. We had to take the game through all of the steps; from the proposal to coding the game.

The idea of the game was that Bob was an Icre Cream truck driver who was out doing his rounds when a giant daimond-like, radio-active meteor smashed into his truck, causing him (and the kids at his truck) to be thrown back in time. Bob now has to collect all of the gem pieces that have been scattered all over time as well as the kids.

My part of the project was mainly implementation of Box2D with OpenGL, creating the 'platforming environment' through Box2D and generating art assets for levels.

Posted by Jordan Mellow on Tuesday 05 April 2011 - 07:17AM.
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Last year, in my C++ class, we were given a final assignment. We were supposed to make some type of interactive application using OpenGL. At the time 'we' didn't know anything past making coloured primitives, the class was mainly an introduction to the power of C++ versus Java.

Well I said "Screw that! I'm going all out." and I put as much as I could into the assignment. In just over a month I included texturing, particle effects, terrain, lighting and even real-time editing in my assignment. I also included some very simple physics and collision (none with the terrain at the time unfortunately). This was the first time I had used OpenGL for anything more than 2D graphics. Needless to say, I aced the assignment. My instructor actually told me that he wanted to give me more than 100% because I'd gone so far beyond his expectations :P



There are also some screenshots in my gallery here: (Link) Posted by Jordan Mellow on Thursday 31 March 2011 - 12:35PM.
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Here's a web page with a ton of useful VC++ Tricks posted by Alan De Smet: (Link)


Posted by Jordan Mellow on Wednesday 23 March 2011 - 09:25PM.
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I see a lot of people struggling with image loading. Why re-invent the wheel? DevIL is a fully-featured image loading library which (luckily for us) seems to be perfectly suited for OpenGL.

So, first step; grab a copy of DevIL. You can download the appropriate version here.
Once you've installed it, we can get started with the code.


[ Read the rest ... ]
Posted by Jordan Mellow on Friday 18 March 2011 - 02:08PM.
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After months of preparing my engine, I'm now comfortable showing off some screenshots of my capstone project.

It is called Yarrrr! and it is a mix of rpg-style gameplay with tower defence. The player controls a pirate ship and greed is the name of the game. The player must control the ship to capture ports. Ports generate money, money means upgrades and upgrades means kicking ass; so naturally, the more ports the better.

So here are a few screenshots of my scene-management, models and per-pixel lighting :)

More screenshots soon... Posted by Jordan Mellow on Monday 14 March 2011 - 12:46PM.
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